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The other day I got my new iPhone 4S. Since its short swim this summer, the old one has been a bit erratic now and then. Now it is no longer a phone, so much is clear, as my phone number has been taken over by its successor. I can’t use it for texting. But what about all the other functions? The question is: Does it have a chance of a second life, as a pensioner, indoors or within the range of WiFi coverage? I can still use it to search the internet, to play Angry birds and as a remote for the TV. After having set time and date manually, I can update the apps. Now the calendar works too. And I can listen to music, downloaded or streaming. I can access Facebook and check e-mail. As far as I can see, what we have got here is a fully functional iPod Touch.

But then again, why would I use it? I have got all those functions in my new iPhone, too.

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Ubiquitous computing finally finds its purpose

In this text (still under work) I draw parallels between the phenomenon of ubiquitous computing of the 90ies and today’s social media. The general idea, as the title indicates, is that ubiquitous computing has finally found a purpose beyond experimental surroundings and avant-garde office applications: to allow people to be social in a sense that expands over the borders of conventional co-presence. With today’s small communication gadgets, the power of a hundred years of electronic media is set free to invade all spaces of our daily lives. In a certain sense of the word, we live in a time of ubiquitous sociality.

Ubiquitous computing

The term ubiquitous computing was coined in 1988 – more than 20 years ago – by Mark Weiser at PARC, an interesting and broad-minded character. Ubiquitous computing (ubicomp) can be described as “a post-desktop model of human-computer interaction in which information processing has been thoroughly integrated into everyday objects and activities” (Wikipedia accessed 2011-07-28). The idea concerned computer systems becoming available outside the sedentary desktop environment, i.e. digital intelligence being available in any daily life situation.* Typical applications developed were “the dangling string”, a moving string illustrating LAN activity at the office, large touch screens for shuffling information between several participants, benches in public space that communicate by omitting warmth, office lamps glowing stronger when someone enters home etc. Other term for such phenomena are pervasive computing and ambient intelligence.

When I reflect upon these matters, my perspective is first and foremost communication technologies in the contexts of daily life, people’s tech related routines and practises, developing in the western world and with an increasing speed expanding globally, taking surprising new turns. I find it interesting how some technologies immediately are received and adopted by people – by the “multitude” if you wish. Others may seem extraordinarily useful and smart but never manage to attract a wider interest – there is no broader use for them, and thus no market. In a few years, the mobile phone became everybody’s pet in spite of the (mis)understandings of its producers. For many, it quickly became indispensable, especially when on the move and in public space. Since the 80ies video calling has been pictured as the next mayor development within personal communication and still (in spite of Skype etc.) it remains a specialized tool – though extremely useful for the deaf. So, I am not interested in mobile or ubiquitous technologies per se, it is their intertwining with people’s daily lives that fascinates me.

Manuel Castells – one of very few social scientist seriously engaged in analysing the consequences for society of computing – predicted a development of pervasive computing: a new internet-driven networking logic spreading into all contexts and locations of human interaction. “Castells envisages a system where billions of miniature, ubiquitous inter-communication devices will be spread worldwide, ‘like pigment in the wall paint'” (Wikipedia accessed 2011-07-28). Since the 90ies, we have for instance seen microcomputers invading our cars, making them easier to handle e.g. in situations of risk but also quite impossible for amateurs to repair.

From an architectural point of view, these ideas should be extremely intriguing. However, very few architects became involved in the development of intelligent buildings and interiors. Building has always been a quite conservative industry and so far engineers have limited their work in this field to develop quite simplistic automation systems (e.g. shutters reacting on sunlight or heath, building security systems etc.) whereas “smart houses” have remained a very limited feature in terms of realized building, perhaps understandable when reading the text referred to just above. This fundamental lack of interest, of broader appreciation and of market demand of building-related ubicomp indeed is interesting and requires a longer analysis.

A very short sketch would look at the world of human-artefact interaction and the “power” bestowed upon things by us through delegation (see for instance this article by Bruno Latour). A similar theme of human involvement with things is central within the continental phenomenology of Heidegger and Merleau-Ponty. As humans, we are already part of networks of interaction with things that we sometimes want to ascribe a will of their own. I myself embody a field of intelligence and power to act that is intertwined with the world I inhabit – the window that I open to get some fresh air is part of my network of things. Being quite pleased with this form of interplay that can be mistaken for simple and trivial**, I seldom ask for things to be more proactive or meddlesome. The window “respects” its delicate interplay with me, it is not going ahead, anticipating my impulse. (Rather, I have noticed, it is not only me that gets irritated when things tell me what to do, when and where. Remember that nasty little paper clip in Windows?)

Artefacts – with or without built-in computing power – are social.

Ubicomp and ubisoc

Thus, the development of ubicomp eventually took a completely different direction – the driving force being humans’ unquenchable lust for the social, the means being the exploding electronic industry and its ability to produce and market myriads of attractive and short-lived, smaller and bigger communication devices. Today, mediated interaction is present through these devices: Still via the computer screen (where I sit right now), which now and then represent a pertinent way to access the possibilities of the digital world, but more and more through the small and extremely mobile devices that often lack set places of their own. Ubiquitous computing today not only means that gadgets with computing power are present everywhere, invading our habitats. It is all about content: Relations are continuously mediated here – and there. Relations to friends, relatives, colleagues, instances of society like local and central government or civic movements, media content like radio, television, the internet. Written like this, it sounds overwhelming, but we someway manage to be present in more than one arena at a time or learn to quickly move between them. All corners of home are connected, are potential places for interaction with people near and far.

It interesting to note that Weiser pointed out three types of ubicomp devices. These where:

  • Tabs: wearable centimetre sized devices
  • Pads: hand-held decimetre-sized devices
  • Boards: metre sized interactive display devices.

(Wikipedia accessed 2011-07-28)

Tabs may be micro computers, hidden in trivial objects like cameras or cars but also miniaturized hand-held computers, smart phones, music players or watches: all sorts of “pods”. The next category, pads, have a certain actuality right now. There appeared to be a need for the interactive pad with its touch screen, enabling access to the internet but also a range of other activities more suitable for the writing paper sized screen. Small-sized and light-weight laptops also belongs under the pad heading. Boards still have not become ever present in the sense Weiser seems to mean. The desktop computer screens become larger and larger but are still seldom touch-sensitive. A few interactive whiteboards appear in offices and schools. Television screens have been growing for years and are slowly being integrated with computing and the internet. It is indeed interesting how Weiser, by emphasizing the sizes and scales of these material objects, relates technology to the human body and its spatiality.

If we forget technology for a while, what we have got is ubiquitous sociality. But wait: Does that not remind us about something? What about other times and other habits, life in pre-historic societies that were more or less isolated tribes, where the world was the group of people one was part of and continuously engaged with? What about the medieval town overcrowded with people one just could not avoid. Or life in the countryside of Northern Ireland as described by Henry Glassie in Passing the Time in Ballymenone (1982)***?

There is much that can be said about the history of technology adoption in the settings of human life. Think about the development of books from very few hand-written or hand-printed copies to the pocket books of the 20th century. Think about written letters, the postal system, e-mail and social media. Think about the telephone from the large handset in the hallway to the ever-present mobile phone. Whereas ubicomp was something new when projected in 1988, ubiquitous sociality seems to be an ancient feature of human life. The question is in what ways the ubiquitous communication technologies of today change social life and interaction in terms of content, time and space. How does ubiquitous sociality interplay with human space and with cities and architecture?

Continued in Ubicomp and social media (part 2): Sofa, TV, pod and pad – settings of ubiquitous sociality.

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* I have written about ubicomp from a spatial perspective in the Swedish paper “Kommunikation och rumslighet. Hur informationstekniken förändrar vardagens rum” (1998).

** The greatness of human-artefact interaction can for instance be illustrated by a documentary by Ingela Romare about a worn-out woman who found her way back to life by daily roving her boat: Att ro i utbrändhetens tid. Her relation to the little boat and its oars is not sheerly practical, it involves here whole body and existence. She masters the boat in sometimes difficult weather, but the boat also interacts with her, discretely reminding her what to do. I know from my own experience that things can be very strong and helpful friends.

*** Glassie describes a world of ongoing narratives, of homes with doors that are never allowed to be shut, of people coming and going, collecting around peat fires burning all day long, of solitude only available for people being sick or escaping into the fields now and then. The network of people and artefacts here stands out as being related to a powerful ethics. Perhaps it is more difficult for us to discover the ethics presently developing around our culture of social-material interaction. Door, room and fire. Sofa, TV, pod and pad.

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In restaurants and squares, concert halls and clubs, individuals and groups are accompanied by their invisible buddies. Mobile chats in the public does not simply connote privatisation. Rather it is a way for communities to take place in urban rooms.

A young woman in the corner of the Malmö restaurant, having lunch all by herself. But wait, she is talking to someone! She is having a phone conversation, using her earphones and mic. One chat is followed by the next. Even though she speaks Danish, I notice differences between her calls. Her tone of voice and body language disclose the changing statuses of her conversation partners, intimate relations or more formal. Obviously, she is not lunching alone. Parts of her network, perhaps her communities, become present for her at the restaurant table. And I picture, probably falsely, her successive partners, all sitting alone at other restaurants, enjoying her company.

It is a bit strange though, that her voice comes out clear over all other ongoing conversations. Is she just talking louder than everybody else – or does her voice carry through some kind of “filter” that turns most of the chats into mere murmur?

Perhaps I am the only one noticing this situation. Today, an event like this does not attract much attention. And that, in itself, is interesting. The presence in public space of invisible buddies and partners is more or less taken for granted.

 

Any time and anywhere, the mobile phone user can log into global communication systems and interact with people in remote locations, Mimi Sheller writes. “He or she is holding in abeyance a wide range of ‘absent presences’, with whom a conversational coupling might easily be established” (Sheller 2004). In restaurants and squares, concert halls and clubs, individuals and groups are accompanied by their invisible buddies. Mobile chats in the public do not simply connote privatisation. Rather it is a way for communities – or tribes, to use Michel Maffesoli’s term – to take place in urban rooms. Mobile communities exist and are reproduced via meetings face-to-face and mediated interaction equally. And public space today is just as much about switching between such contexts (Sheller ibid.) as about the classic encounters between strangers.

 

Maffesoli,M (1995/1988): The Time of the Tribes. The decline of individualism in mass society. London, Thousand Oaks, California & New Dehli: Sage.

Sheller, M (2004): Mobile publics: beyond the network perspective. Environment and Planning D: Society and Space. Vol. 22, pp 39-52.

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And now and then, it is the calls to one’s own mobile that are really disturbing.

People are frequently annoyed by all those phone calls going on around them, for instance in public space and public transportation. It is other people’s more or less intimate conversations that one doesn’t want to listen to. But now and then, it is the calls to one’s own mobile that are really disturbing. Here are a couple of observations by a colleague. Thanks!

The first example concerns different perceptions of privacy in the situation:

On the commuter train: A man gets a call. Apparently it is his wife on the phone. She seems to be very angry. “Can we talk about this later”, the man says. But she is angry now and wants to make the most of it. “I don’t think my fellow passengers want to hear this conversation”, he says, trying to calm her down. Finally, the man manages to end the call.

She doesn’t have people around, and in her anger, she is not at all sensitive to her partner’s situation. Had she called in another mood, she might have asked if it was a good time to talk. The phone filters away all those signals that – in full bodily co-presence – stop most of us from quarrelling in the public.

The second example leads to the question: Is the phone-function of the iPhone really a benefit?

On the bus: Two guys are playing games on their iPhones. One of them tells the other about how irritated he was to be interrupted the other day, just when he was about to reach a new high score. It was his girlfriend, calling him on the very same iPhone.

The mobile in your pocket is actually a potential pain in the ass, ready to crush a good mood, a delicate situation. a daydream or a moment of concentration. That is, if you don’t shut it off.

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